
#intellectual
About Smart.
Smart is all about smart methodologies you can use to start your idea, create a business, found a company and have a corporate culture that touches people. First step in this journey is to turn your wild idea into a project. Once you are past that, the second step is to empower everyone on your team as well as your customers and partners. Together you will transform any business landscape into a thriving ecosystem which will not only sustain your business, but also give you inspiration to it even further. The third step is all about making your corporate culture a model for other businesses.
3-Step Program
Start Smart
From ideas to startups

Some say ideas don matter, that it's all about execution. Wrong! Ideas are your fuel. Without a good idea, there is nothing to execute. Sure, a bad idea cannot die if executed well. However, those that must die must die. Those that must live must live. Knowing the difference is key.
Be Smart

From startups to companies
Once you have formulated your app, you must build a business around it. Luckily, a well formulated app is also a framework that shows you the components of your business and how they should work together to achieve certain goals. A well formulated app in the hands of empowered professionals is also a testing ground that reveals your next moves as your horizon unfolds before you.
Scrum Smart

From companies to cultures
Good! Now you have an app, a business and pros. The next step is to turn your your know how into a generic framework, so that others can benefit from your corporate culture. This way, your culture will have a way to evolve with the help of other perspectives and goals. You can go only so far on your own. When you take care of others, they will take care of you in return.
Smart Trinity

School's Out HUB(s) are where the magic happens. Under the supervision of a "Prime Mover" troublemakers are recruited from select ecosystems with the help of a one-question exam. The question never changes. "Tell us why 1+1 equals 1".
After the exam 6 troublemakers are selected as enthusiasts. When (if) they successfully finish all three phases of the training, they become experimenters... Social experimenters with mobile software development chops.
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Graduates are further supported by an internal "Something from Nothing" variant that globally connects them to each other.

